Blizzard Wins

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shadowrage
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Blizzard Wins

Post by shadowrage »

lol encase Blizzard wasn't making enough money they owned some fools for running a Wow server got 88million out of a lawsuit!

http://g4tv.com/thefeed/blog/post/70693 ... wsuit.html
We ride together we die together Rogues for life.
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Atelo
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Post by Atelo »

shadowrage wrote:lol encase Blizzard wasn't making enough money they owned some fools for running a Wow server got 88million out of a lawsuit!

http://g4tv.com/thefeed/blog/post/70693 ... wsuit.html
I ran a wow server for a while. Blizzard can sue me for 88 million if they want. They'll still only get the $15 per month I pay to play.
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Hypnos
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Post by Hypnos »

Difference is these morons were charging people to use the private servers.
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Bilopdop
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Post by Bilopdop »

How do private servers work anyways?

I am curious as to why people would pay this company instead of Blizzard to play the same game.
d(º_º; )
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Atelo
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Post by Atelo »

Bilopdop wrote:How do private servers work anyways?

I am curious as to why people would pay this company instead of Blizzard to play the same game.
Since it is illegal to use the server source code that Blizzard created (and it probably won't run on a home compute anyway) groups of programmers have analyzed how the game works and replicated the server side code. They have to program absolutely everything though, adding item effects, quests, movement, even where a wall is has to be extracted from the original wow and calculated so you can't walk through it. Boss fights have to be replicated precisely, every time there's a patch for the game, they have to change their code to keep up.

It's a massive job for a small group of people to undertake, so it's often very incomplete and very behind the times. For example, I ran my server just before Burning Crusade came out. It took them 6 months to implement it, so I didn't have the expansion on my private server for that long and had to run two different versions of WoW to play both.

Often times many things don't work. They had trouble getting "escort" quests to work for the entire time I ran the server (nearly a year). The quest in Westfall where you have to escort that Defias traitor never worked for that whole year on my server. I could have found 3rd party addons to the server code I was using that would have fixed it but it was a massive amount of work for me just to run the server, so I kept it simple.

That massive job for me to run the server consisted of using MySQL server, Tortoise SVN for downloading the code that is updated daily, Visual Studio 2008 for compiling the code into EXE and DLL files, and a few other utilities for extracting maps and other info from the game itself. In all, it would take me about 1-2 hours to compile a new server. I would usually wait for a couple of hundred updates to be available before doing it and that would be once or twice a week. A content patch update such as when they added the Island of Quel'Delwhatever with Sunwell on it took me the better part of a day to move to.

Basically the game on a private server is buggy as hell, incomplete and behind the times. People who were on my private server eventually bought the game and went to the Live realms.

Oh and unless you have a massive number of users OR use a 3rd party addon for an automated Auction House, there is absolutely no economy on a private server.
Kaohi
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Post by Kaohi »

Atelo wrote: Oh and unless you have a massive number of users OR use a 3rd party addon for an automated Auction House, there is absolutely no economy on a private server.
MaNGOS/Trinity core released a new build that supports a populated auction house, it randomly generates items, and bases the price on the item level then injects the SQL into the database. ( but im guessing that's 3rd party lol)

They've come a long way, but mostly used for PvP. I've yet to see ONE with a fully scripted and fully functional Naxx, Ulduar, ToC, and ICC.

It was funny watching LDW only randomly casts death and decay. doesnt dot he mana barrier phase, no adds, just sits there melees the entire fight randomly throwing Death and Decay at her feet :P
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Atelo
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Post by Atelo »

Kaohi wrote:MaNGOS/Trinity core released a new build that supports a populated auction house, it randomly generates items, and bases the price on the item level then injects the SQL into the database. ( but im guessing that's 3rd party lol)

They've come a long way, but mostly used for PvP. I've yet to see ONE with a fully scripted and fully functional Naxx, Ulduar, ToC, and ICC.

It was funny watching LDW only randomly casts death and decay. doesnt dot he mana barrier phase, no adds, just sits there melees the entire fight randomly throwing Death and Decay at her feet :P
I had Serpentshrine Cavern fully scripted at the time. Only a few minor things weren't working. I haven't checked into Trinity Core in a long time so they may have implemented a lot more than a populated auction house. At the time I ran the server though, it was a 3rd party addon for it and required me to set manual price ranges based on item levels.
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