by Goodgnome » Fri Apr 15, 2011 9:09 am
The new and different I noticed in a month of playing Rift (before I canceled the account, because I don't feel like paying for two monthly subscriptions right now):
new) Much newer graphics engine, which means the graphics look very pretty if you go out and buy a new system that can keep up with it. (Makes for a much spendier game than just buying the box and installing it, no?)
new) New zones, new creatures, new lore.
different) Less expensive ongoing pay-to-play fees than WoW
Mechanics seemed very similar. Gameplay seemed very similar. It's a good game, and if I wasn't so invested in WoW, or had never played WoW, I'd probably plunk down my money each month for Rift instead. But since fully enjoying the new graphics engine requires plunking down a bunch of extra money for new machines, and since I am so invested in WoW, I'm going back to my pretty and cartoony fun WoW... ;-)
The new and different I noticed in a month of playing Rift (before I canceled the account, because I don't feel like paying for two monthly subscriptions right now):
new) Much newer graphics engine, which means the graphics look very pretty if you go out and buy a new system that can keep up with it. (Makes for a much spendier game than just buying the box and installing it, no?)
new) New zones, new creatures, new lore.
different) Less expensive ongoing pay-to-play fees than WoW
Mechanics seemed very similar. Gameplay seemed very similar. It's a good game, and if I wasn't so invested in WoW, or had never played WoW, I'd probably plunk down my money each month for Rift instead. But since fully enjoying the new graphics engine requires plunking down a bunch of extra money for new machines, and since I am so invested in WoW, I'm going back to my pretty and cartoony fun WoW... ;-)