by Tholia » Mon Jun 25, 2012 8:25 pm
there's still XP, and you get skill and ability points periodically. the ability system is huge (500+ choices, I think), skills are much simpler. going deep gets more expensive and powerful abilities; going wide gets more flexibility; eventually you can get them all. Separate from that, there's quality levels in gear - need both gear and aligned ability choices to compete. later, after going deep in more than a couple paths, you can swap gear and abilities between fights to change roles completely, there's no "respec" concept, more like multi spec, with something like TCG decks. hopefully the encounters justify that...
there's still XP, and you get skill and ability points periodically. the ability system is huge (500+ choices, I think), skills are much simpler. going deep gets more expensive and powerful abilities; going wide gets more flexibility; eventually you can get them all. Separate from that, there's quality levels in gear - need both gear and aligned ability choices to compete. later, after going deep in more than a couple paths, you can swap gear and abilities between fights to change roles completely, there's no "respec" concept, more like multi spec, with something like TCG decks. hopefully the encounters justify that...