Ulduar suggestions

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by Isbeth » Mon Jul 13, 2009 1:26 am

Ditto Poongee and Baio


Otherwise:

All that I know of Hodir is: Keep Moving!! (cast/heal/bonk jump, cast/heal/bonk strafe, etc) or stand with the Toasty Fire and cast/heal/bonk away.

Healers hate wasting a heal on ppl who have more than a few stacks on them cuz any more than 3 and you will die faster than any sort of haste we might have to try to keep up with your debuffs (the DoT hurts more, and quicker with every tick). "Simply moving will remove this debuff"

This fight is a good demonstration on how important situational awareness is in raiding.

crumbling ceiling/falling icicles = move out from under it (you ought to be moving constantly anyway to prevent the debuff)

looking for the cue that Flash Freeze is coming up = look for the runes that show you where snow drifts will appear so you can stand on them as soon as they form from falling ice

looking for the Toasty Fire = no need to be jumping or moving as long as the fire lasts (and you're next to it) and no ice is about to fall on you

*having priests be quick to dispell the Freeze debuff ASAP so no one is frozen long enuf to get stacks of Biting Cold.

by hachi » Fri Jul 10, 2009 8:06 am

fuck the 10k club!! to quote the great maxwell smart, "Missed it by THAT much!"


edit: according to worldoflogs, I am happy to be a member. I retract my past coments about such a fine club with such distinguished members. ;)

by Punji » Fri Jul 10, 2009 6:43 am

Baio wrote:blah blah blah i'm a Mage....
Melee version of the Hodir fight...

Attack,
Jump,
HOPE TO god that a Moonbeam is near melee so you can catch those 10k+ DPS mages..

by Baio » Thu Jul 09, 2009 2:04 pm

Its true what Atelo and Hachi said about doing something the way another guild does it. The resist gear will help you guys, and the buffs provided by the npc's in the hodir fight should more than compensate for the loss in dmg (just make sure you stay hit capped etc). When you get to Hodir just make sure everyone really understands the different buffs the npc's are giving you. Calling out where the fire's are and having hodir tanked by the fire as well the haste beam of lights, as well as calling out who has the storm buff and then having people react to that will make this fight infinitely easier for you. Help your healers by remembering to keep moving, mages use frost ward etc. Also if you get all of the buffs from the npc's make sure you watch your threat closely as your dps will go through the roof.

by Daiji » Thu Jul 09, 2009 11:28 am

Its not just about having to do 25% less healing.

The nice thing about having resist gear for learning encounters is people live longer so you get more practice on the boss.

It also means that if you need less healing on the overall, you can swap out a healer for a dps and it will help bring you in under the enrage timer.

by xion » Thu Jul 09, 2009 8:55 am

just incase ppl weren't aware...i can make the frost resist ring...tha mats are really not bad...i belive its 1 orb, 3 fires, 3 airs or waters and 2 titanum bars...thats it

by hachi » Thu Jul 09, 2009 8:33 am

Atelo wrote:Frost gear definitely helps learning the encounters. It reduces the required healing by at least 25%, which is a pretty good amount. I've had some people tell me "I never use frost gear and I do just fine." But that of course neglects to mention anything about how much the healer(s) had to work to keep you alive.

When the encounter is well known by every person in the raid and we can kill him fast enough, then frost gear isn't required. Absolutely nobody should listen to some other guild who says "we don't use frost gear" because simply put - we ARE NOT that guild. We can NOT kill Hodir in 2 minutes. If we're close to the enrage timer, which we usually are, 25% less healing = good.
In case you missed it. Here it is again. ^^^ Re-read it. Trying to do things like another guild tends to lead to wipes and frustration. "Casual did it this way!!" Good for them. Every guild learns fights different ways. Yes, you should pay attention to what other guilds do- but only to learn from their successes/failures and adapt them to your own needs.

by Desari » Wed Jul 08, 2009 7:01 pm

Glaze wrote:What bosses or mobs do frost damage. I've have not gone as deep as you guys so I'm not sure.
The Hodir encounter requires Frost Resist gear. For the most part, I'll wear the boots, belt and ring when on my Druid and the boots, belt and chest when on my Paladin. Wear enough Frost Resist gear to not gimp your DPS. (Generally three pieces will suffice),

by Glaze » Wed Jul 08, 2009 6:34 pm

What bosses or mobs do frost damage. I've have not gone as deep as you guys so I'm not sure.

by Atelo » Wed Jul 08, 2009 4:36 pm

Frost gear definitely helps learning the encounters. It reduces the required healing by at least 25%, which is a pretty good amount. I've had some people tell me "I never use frost gear and I do just fine." But that of course neglects to mention anything about how much the healer(s) had to work to keep you alive.

When the encounter is well known by every person in the raid and we can kill him fast enough, then frost gear isn't required. Absolutely nobody should listen to some other guild who says "we don't use frost gear" because simply put - we ARE NOT that guild. We can NOT kill Hodir in 2 minutes. If we're close to the enrage timer, which we usually are, 25% less healing = good.

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