Guild Leveling and Rewards in Cataclysm

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Dorfpriest
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Guild Leveling and Rewards in Cataclysm

Post by Dorfpriest »

There was some clarification on how this will work posted on mmochampion.com.

===========================================================================================

Originally Posted by Blizzard Entertainment

Dark Phoenix Mount Reward
The guild rewards you guys are seeing in game are not hooked up yet. Guild rewards have 3 requirements that must be be met before you can use them. First and foremost, they must be unlocked via a guild achievement. Let's just say, that for example, you need to complete the new guild achievement "We are Legendary" in order to unlock the Dark Phoenix. That achievement requires the guild to gain access to all 6 legendary weapons currently available in the game. (note that all guild achievements start on Cataclysm launch, so anything you have now will not matter, it must be done with your guild after launch)

So, let's say that your guild get's this achievement and thereby unlocks the Dark Phoenix on the guild vendor. At this point anyone in the guild can see the item on the vendor, but they will need a specific amount of guild faction to be able to purchase it. In this case, let's say exalted. Now, once you have the guild faction, you can purchase the item for its gold price. (prices will vary based on the reward)

I am using the Dark Phoenix and the We are Legendary guild achievement as examples here but you should get the idea. Don't worry, we wont be handing out all the goodies so easily. =)

Here's a pic of that mount! Looks sexy!
http://static.mmo-champion.com/mmoc/ima ... xmount.jpg

Guild Heirlooms
The heirlooms on the guild vendor are just like other heirlooms in the game except that these must be unlocked via a guild achievement and you must have the required guild faction to purchase them. After that, you can use them just like normal heirloom items.

We did have thoughts of making these items guild bound a long time ago but we came to the conclusion that that was just too limiting of a design. Imagine leaving a guild and losing all the guild rewards that you worked so hard to get? Taking items away from players is something that we would like to avoid at all costs. (Source)

Guild Leveling
Guild experience can be earned in any of four ways:

1. Completing quests / daily quests that reward experience
2. Killing any dungeon / raid boss with a guild group/raid
3. Winning a rated battleground with a guild group/raid
4. Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em)

A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the group/raid being guild members. (Source)

Guild Reputation
Any quest that rewards experience to you will also reward guild experience. The amount of guild reputation earned is based on the amount of guild experience rewarded. Note that daily quests will also reward guild experience.

All guild reputation is gained as a factor of guild experience. (Source)

[...] As I mentioned in the other post, anything that grants guild xp will also grant guild facton. So that means that winning a rated BG with your guild or completing specific guild achievments will reward faction as well as completing quests or killing instance bosses. (Source)

Guilds Q&A (Source)
1.) No matter how hard you work at your own guild rep, even if you farm it like a psyco, can a GM just "Deny" you of the guild rep rewards.
1. GM's have no control over the guild rewards. As long as your guild has unlocked the item via the achievement and you have the required guild rep, you can purchase the item.

2.) Are all the standard guild control functions staying the same? (GBank control, inv and remove settings, ect)
2. Yes, most all of the guild control functions are remaining the same. We are however introducing a new ui for guild ranks that will allow you much more control.

3.) I understand there is going to be an exp cap per day, but as per reward and ability, will this at least be the determining factor that a 10 and 25 guild are not equals. (its an mmo ppl, go make friends)
3. The experience cap is in place to help balance out the experience curve between large and small guilds. We tuned the cap to be be high enough that in most cases, you will never hit it. (when I say most, I mean average size guilds which make up the majority of wow's guilds)

Guild Ranks system overhaul
The entire guild rank system in the process of being overhauled. The new interface for this will be much better and allow you to actually move ranks up and down as well as copy an existing ranks permissions into a new one.

Sorry for the inconvenience on this right now but it will be fixed up in an upcoming build. (Source)

Guild UI
A lot of the UI for the guild advancement system is in progress. The "at war" box will be removed from the guild faction at some point in the future. (Source)

===========================================================================================

Here is a pic of the guild vendor stuff. Much of it is placeholder graphics, but should provide a general idea of how it will work.

http://static.mmo-champion.com/mmoc/ima ... vendor.jpg
Dorfpriest
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Joined: Fri Dec 12, 2008 10:31 pm

Post by Dorfpriest »

In regards to the "We are Legendary" achievement, it might be a good idea to start farming Molten Core for the materials to make Thunderfuy and Sulfuras, Hand of Ragnaros, and then combine them after Cataclysm launches. (They clearly state that you must obtain the legendary items after Cataclysm launches)
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Bilopdop
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Post by Bilopdop »

If you guys would like I will be glad to hold on to all of the Legendary weapons for the guild.

No need to thank me, just taking one for the team.
d(º_º; )
Brianore
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Post by Brianore »

Lol I have an alt warrior that has one of the Bindings from MC...
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Tahiti
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Post by Tahiti »

T still wants the hand of rag and can make the sulferon hammer.

<3 T
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Atelo
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Post by Atelo »

That's kind of dumb that you need to get the items AFTER launch. Farming all the old raid zones for the weapons would take an enormous amount of time. Even if we had someone in guild who had Thunderfury and Hand of Rag (two of the most common ones), you'd still need to farm the 4 others. It could potentially take years.....

I do still have ~40 elementium ore and a couple of sulfuron ingots, so that would save having to go to BWL...
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shadowrage
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Post by shadowrage »

speaking of the elementium ore..... i need ten of em for my AQ scepter quest :P
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