Page 2 of 6

Posted: Tue Mar 01, 2011 6:17 pm
by xion
the nice part is that even when the servers are full they are lag free

Posted: Tue Mar 01, 2011 9:42 pm
by shadowrage
xion wrote:the nice part is that even when the servers are full they are lag free
lol that's impossible

Posted: Tue Mar 01, 2011 9:53 pm
by xion
knowing there is a que i am normally at a latency that i have never seen in wow, i'm usually in the 60-70 range, in wow i'm in the 200-300 range and there is not even a bit of lag in game. if there ever is, would a be random spike or tends to be the persons isp that is QQing about it

Posted: Thu Mar 03, 2011 12:13 pm
by Erico
Bought and downloading.

Posted: Thu Mar 03, 2011 12:14 pm
by Gusai
Nice, see you in game Eric!

Posted: Thu Mar 03, 2011 12:28 pm
by Erico
Gusai wrote:Nice, see you in game Eric!
you on the same server as xion? and what are you?

Posted: Thu Mar 03, 2011 1:08 pm
by Gusai
ericu wrote:you on the same server as xion? and what are you?
Yea same server, Defiant Rogue.
surprise surpise. :)

Posted: Thu Mar 03, 2011 1:13 pm
by Erico
Gusai wrote:Yea same server, Defiant Rogue.
surprise surpise. :)
yeah im gonna run a rogue to i think, assassin/bladedancer

Posted: Fri Mar 04, 2011 11:43 am
by Goodgnome
Found one bug last night - clicked through quest completion wrongly (closed the window instead of clicking "complete"), and didn't get the six-slot bag that was the quest reward (and maybe not the gold/xp/reputation, either?). Happily, I'm an outfitter, so I can make my own six-slot bags... But that's the only glitch I've really hit.

Healingsoul's getting frustrated with the hardware demands - her three-year-old system is running very choppy, to the point that she's not certain she really wants to play the game. And when she turns down the graphics level to the point that it might not be choppy, it's so ugly that she doesn't want to look at it. Same system runs WoW with pretty high graphics settings at 20-30fps...

Gameplay seems very similar to WoW - go here, pick up quest, go there, kill shit dead, go back, turn in quest. The rift concept seems pretty unique and - at least initially - interesting, although you really have to be careful that you don't end up in a rift that's five or more levels above you -- pretty much guaranteed death.

Speaking of death, there's an interesting mechanic when you die. There's a "spirit walk" or "graveyard" option when you die (spirit walk is on a 60 minute CD); if you choose "spirit walk", you walk around as a ghost starting at your corpse for a few seconds, then return to life, while if you choose "graveyard", you spawn at the graveyard as a ghost and have to run back to your corpse. If you can avoid multiple deaths, the spirit walk option is nice for reducing death-related downtime ("oh, ffs! really? the closest graveyard is on the other side of the zone?").

Posted: Fri Mar 04, 2011 1:23 pm
by Gusai
which server are you on Goodgnome?

Whisper me in game if your a defiant on Byriel.